~/micro/odin-language.html
recently i tried the odin language. i really enjoy it so far! it has a lot of features and syntax sugar, but at the same time it allows fine control over how your program works - things like custom allocators, packed structs/unions/bit fields. documentation is also nice; the overview even provides some info on how different types are represented in memory.
odin is a general-purpose language, however it has some features and library bindings that, from my understanding, are really useful for graphics and physics simulation. personally i'm not that interested in this stuff, but maybe it's worth a try.
as a practice, i wrote a simple xxd clone: xod